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How it works

One weekend. One live Game Clock.

AssessBuild Your TeamPregameKickoffCompeteScrimmageFinal WhistleTell UsDefend ItProve ItPostgame

Friday

Pregame

  • 4:00 PM

    Check-In

    Player arrival, credentials, Player Cards.

  • 4:30 PM

    Orientation

    Competition structure, positions, rules and expectations.

  • 5:00 PM

    Know Your Game

    Players review assessments and discuss tendencies with teammates.

  • 5:30 PM

    Draft / Rosters Locked

    Incomplete teams fill their remaining positions.

  • 6:00 PM

    Pregame Team Talk

    Know your position. Own your responsibility. Read what you're getting. Communicate. Adjust. Cover each other. Win together.

  • 6:30 PM

    Team Warm-Up

    A short practice challenge before the real competition.

  • 7:00 PM

    Team Huddle

    What worked? What didn't? What should we do differently tomorrow?

  • 7:30 PM

    Pregame Ends

    Everyone goes home. The Challenge is not revealed Friday.

Saturday

Game Day

  • 7:00 AM

    Doors Open / Breakfast

    Game Clock visible. Team areas assigned. Competition atmosphere.

  • 7:30 AM

    Pregame Briefing

    Final rules, resources, deliverables and judging criteria.

  • 7:45 AM

    Challenge Partner Introduction

    Meet the organization behind the Challenge.

  • 8:00 AM

    Kickoff

    Challenge revealed. Game Clock starts.

  • 8:00 AM–12:00 PM

    Open Competition

    Teams decide how to allocate people, time, attention and resources.

  • Noon

    Checkpoint

    Informal accountability check. No formal score.

  • 12:30 PM

    Coaching Opens

    Coaches ask questions and challenge assumptions. They do not solve the Challenge.

  • Evening

    Scrimmage

    5 minutes presenting, 10 minutes feedback. No score. No elimination. Clock stays live.

Sunday

BIG FINISH

  • Morning

    Rolling Brunch

    Teams return and work according to their own strategy.

  • Until 10:00 AM

    Optional Review Window

    Submit a Review Version for structured coach feedback. Final judges cannot see these materials.

  • 10:00 AM

    Coaching Ends

    You're on your own.

  • Noon

    Final Whistle

    00:00. All final materials submitted. Hands off.

  • After

    The Box

    Controlled green room. No phones, laptops or materials.

  • Then

    The Final

    Tell Us. Defend It. Prove It.

The Box

Hands off.

After the Final Whistle all teams enter The Box — a controlled waiting environment. No phones, laptops, presentation materials, outside communication or studying other teams. Players may eat, talk, strategize verbally, relax and prepare mentally. They cannot access or change their work.

Captains then determine presentation order through a simple game of chance. Later teams get more time to think. They do not get more time to work.

The Ballathon Final

Tell Us. Defend It. Prove It.

Final judges may not review a team's submission before that team's live presentation.

5 minutes

Tell Us

The Captain is the sole formal presenter and owns the narrative. Other players may advance slides, operate the prototype, demonstrate the product, draw or display evidence.

5 minutes Q&A

Defend It

The entire team participates. Judges may direct questions to individual players. The Captain demonstrates leadership by knowing when to answer and when to hand off.

After every team presents

Prove It

Only then do final judges receive access to submission materials: presentation, demo, research, validation evidence, documentation and resource request. Evidence has to support the case.

Postgame

Awards, resources and the leaderboard

Ballathon Champion

The primary award. Additional awards may include MVP, Top Captain and top position awards.

Resources

$25,000+ in prizes & resources (working placeholder). Winning earns recognition. Evidence earns resources.

Leaderboard

Results feed the National Intercollegiate Ballathon Leaderboard. Teams are ranked, not individuals.