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The Playbook

Ballathon's canonical rules and process documentation.

Section 01

Eligibility

Every team is four students from one institution. Every team must be led by a current college athlete. Other positions may be athletes or non-athlete students. Cross-school teams are not supported.

Section 02

Registration

Every participant creates a persistent Ballathon Player Profile — including players arriving with a complete team.

Section 03

Assessment

Before the event, every player completes the Know Your Game behavioral assessment. The objective is development and self-awareness, not prescribing positions.

Section 04

Player Profiles

Profiles carry university, sport, major, year, position, skills, interests, experience, Ballathon history, teams, results and achievements.

Section 05

Positions

Captain owns the team. Product Manager owns the solution. Growth Manager owns the evidence. Operations Manager owns resources.

Section 06

Team Formation

Captains either bring their team or draft it. Either way, every player creates an individual profile.

Section 07

Draft

Captains browse the Draft Pool at their own institution and send Draft invitations. Players accept or decline.

Section 08

Rosters

When all four positions are filled, the roster is complete. Rosters lock Friday at 5:30 PM.

Section 09

Pregame

Friday: check-in, orientation, Know Your Game, draft, team talk, warm-up, huddle. The Challenge is not revealed.

Section 10

Kickoff

Saturday 8:00 AM. Challenge revealed. Game Clock starts.

Section 11

Challenge

A real problem from a Challenge Partner, with real stakes and resources attached.

Section 12

Competition Rules

There are no prescribed rounds. Teams allocate their own people, time, attention and resources.

Section 13

Coaching

Coaching opens Saturday 12:30 PM and closes Sunday 10:00 AM. Coaches ask questions; they do not solve the Challenge.

Section 14

Scrimmage

Saturday evening. 5 minutes presenting, 10 minutes feedback. No score. No elimination.

Section 15

Sunday Review

Optional Review Version submitted before 10:00 AM receives structured feedback: strongest part, biggest concern, unanswered question, one thing I'd fix. Final judges cannot see it.

Section 16

Final Submission

All final materials are submitted through the Ballathon portal before the Final Whistle.

Section 17

Final Whistle

Sunday noon. No further editing, building, research, external assistance or access to materials.

Section 18

The Box

All teams enter a controlled waiting environment. No phones, laptops, materials or outside communication.

Section 19

Presentation

Presentation order is determined by a simple game of chance. Tell Us: the Captain is the sole formal presenter for five minutes.

Section 20

Q&A

Defend It: five minutes. The whole team participates. Judges may direct questions to individual players.

Section 21

Judges Review

Prove It: submission materials unlock only after every team has presented. Judges record individual impressions before deliberating.

Section 22

Scoring

Judges evaluate what they heard, how the team defended it, what the evidence demonstrates and how the team performed. Methodology is under development.

Section 23

Awards

Ballathon Champion is the primary award. Additional awards may include MVP, Top Captain, top position awards and a Challenge Partner Award.

Section 24

Postgame

Every participant eventually receives a Postgame Report: how you showed up, where you helped your team, where you can improve.

Section 25

Leaderboard

Results feed the National Intercollegiate Ballathon Leaderboard. Teams are ranked, not individuals.